TRAIPSE

Friday, January 23, 2026

Vivid Worlds Will Kill You

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The question “How do I make a fantasy setting feel real?” is one people never really ever stop grappling with. Especially in games. There is...
4 comments:
Wednesday, January 7, 2026

State of the TRAIPSE 2026

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 Join me, dear reader, as I indulge in some self-reflection... 2025 Retrospective This past year was a quite a solid one for my home game. W...
Tuesday, December 30, 2025

Headband of the Phrontisery

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A magic item inspired by Josh's version of Phlox's version of the Periapt of Wisdom. The idea is to take a traditional passive sta...
Sunday, November 30, 2025

Lords of Nevelorn

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Recently, my players have turned their attention away from the dungeon and began exploring a bit of the overworld. They opted to embark on a...
Friday, October 31, 2025

The Aeternum

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I've written before about how Chaos are the bad guys . That doesn't mean Law can't be the bad guys either.  --- The Aeternum is ...
Thursday, October 16, 2025

The 10 types of special rooms

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"A Special is anything not exactly a trap, but placed for special reasons."   Moldvay Basic pg. B52 Traps, monsters, secret doors,...
3 comments:
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Traipse
MUD in torrents, worms in the mud, in every worm the primal helix of future life. A million years of rain. Then the sun asserts its tyranny, evaporating oceans, fish cast ashore to writhe on bellies, grow limbs, shed scales, grow fur while the earth's crust grinds, cracks, and ejaculates columns of magma. Cities piled on a bedrock of predation, copulation, assassination. Every port a gate of fire through which each must pass who seeks his true and ancient parentage.
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